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Free Autodesk Maya Tutorials: Modeling Tutorials

Easily create awesome abstract objects

In this tutorial I will show you how you can create awesomely cool looking abstract objects easily in Maya.

First, create a primitive. I created a cube, scaled it and moved an edge, but as you'll see later it doesn't really matter which primitive you use, you'll often end up having a very cool result. I suggest using poligons for they render faster, but you can use NURBS as well of course.

Now move your primitive's pivot a bit (hit the [insert]-key and the arrows will disappear. Now move the pivot to it's desired place and hit [insert] again and your nowmal movement arrows are back) and maybe rotate your object slightly. Then, click on the little "options box" next to "Duplicate Special" and this window should pop up:

For now, use my values. If you don't like the result, you can still retry it with different values later ;-)

You should end up with something like this:

Not cool enough, yet? Well, then let's continue! Again click on the options box next to "Duplicate Special" and type in my values once more.

You'll end up having something like this:

Cool, eh? Now let's apply a shader and render it!

Just play around with different values (always adjust the number of copies! If you rotate by 20 degrees you need (360/20) - 1 = 17 copies for example)

You may end up with something like this:

Now let's try different primitives! This one was created crom a low-poly torus...

...this one from a tube...

...and these from a helix:

Added: 2008-02-05 by Lollylan

Do you have a question about one of the tutorials or are stuck somewhere? Feel free to contact me. I am always glad to be able to help!

Latest update

28.11.2010: An all new videotutorial is up and running (3 parts so far): The Domino Effect (Dynamics) 2

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